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DMM's new chain game is here! The divine tower NFT card game will be launched this year. Check out the details at once.
"KAMIYAGURA" Non-fungible Token card game will be launched at the end of this year
The recent release of the Pokémon Trading Card Game Pocket has been very popular, allowing the market to see the potential of the digital card game market. Meanwhile, Japan's DMM is attempting to give these types of games a new look through blockchain technology.
DMM Crypto, a subsidiary of the Japanese DMM.com Group, announced last year that it was developing a Non-fungible Token trading card game called '神櫓-KAMIYAGURA-'. Recently, the release time has finally been revealed, with the browser version expected to launch in 2024, followed by the mobile version (App Store, Google Play) in 2025.
Background and main gameplay of the game "神櫓-KAMIYAGURA-"
According to the official White Paper, "神櫓-KAMIYAGURA-" is an orthodox trading card game built using Blockchain technology. The game is set in a parallel world called "Moonlit Night," where people believe that "everything has a god."
Players will embark on adventures between the buildings and shrines (KAMIYAGURA) scattered throughout, experiencing the battles and adventure stories of heroes.
Image source: Official website of 'KAMIYAGURA' Art Visual of 'KAMIYAGURA'
The main gameplay and features of the game are as follows:
Purchase Card Pack: Players can purchase random card packs to obtain new cards
Building Decks: Use acquired cards to create your own battle deck.
Card Battle: You can battle with the computer (CPU) or other players
Get Rewards: Winning in the ranking competition (voting) can earn Cryptocurrency $SMP rewards
Secondary circulation: Cards are issued in the form of Non-fungible Tokens (NFT) and can be bought and sold on the market.
Shake function: You can send $SMP to other players to express respect or gratitude, and it will be updated after listing.
Game System Introduction of 《神櫓-KAMIYAGURA-》
After understanding the main gameplay of 'KAMIYAGURA', let's take a look at the detailed game system.
Since the official announcement of the Chinese version has not been made yet, and the official website only has Japanese and English versions, when mentioning the game's specific terms, the Japanese original text will be included for Chinese players to refer to.
According to the official White Paper introduction, players need to choose heroes and decks to battle. Players are divided into the first attack and the second attack, taking turns to take their rounds.
Image Source: "KAMIYAGURA" White Paper "KAMIYAGURA" Battle System Introduction
Each player needs to choose a hero to participate in the battle. The cards have different attributes (colors), and each hero can use different card attributes. Except for specific attributes, neutral (white) cards can be used by all heroes.
5 major attribute features
Rage (Red): A unit that excels in using the 'fire' and 'aggression' attributes, capable of directly damaging enemy heroes.
Arch (Yellow): Units that utilize 'shield' and 'defense' characteristics for early defense, and later strengthen the entire team and counterattack with powerful units.
Eternity (Green): Use the 'Add Buff' effect and summon high-attack and defense-capable units to dominate the battlefield.
Myst (Blue): By using diverse spells and units such as 'Freeze,' 'Rebound,' and 'Retreat,' it can execute a tactic of both offense and defense.
Pathos (Purple): Good at using 'curse' and 'fallen' effects, as well as disruptive tactics such as summoning units from the discard pile.
Hero Usable Attribute Features
Len: Can use Rage (red), Arch (yellow)
Finks: can use Arch (yellow), Eternity (green)
Tiga: Can use Eternity (Green), Myst (Blue)
Gil: Can use Myst (Blue), Pathos (Purple)
カフォ: Can use Pathos (紫), RAGE (紅)
Each player's deck must contain 30 cards, and up to 3 of the same card can be included.
Source: 'KAMIYAGURA' White Paper Introduction of Hero Attributes in 'KAMIYAGURA'
Unit Card Introduction (ユニット)
The unit card is a character card that can be summoned to the battlefield for battle, and energy is required when using the unit card. As shown in the figure below, the information of the unit card includes: energy consumption (top left), attack power (bottom left), health value (bottom right), effect description text, rarity, and type.
Image source: 'KAMIYAGURA' White Paper 'KAMIYAGURA' Unit Card Introduction (Unit)
Spell Card Introduction
Spell cards also require energy to activate their effects, and after use, they will be placed in the discard pile. The information on the card includes: energy cost (top left), effect description text, and rarity.
Image source: 'KAMIYAGURA' White Paper, Introduction to 'KAMIYAGURA' spell cards
Introduction to Mechanism Card (Karukuri)
The energy consumption of the mechanism card is fixed at 1, and it can be set on the field as a trap, and the effect is automatically activated during the opponent's turn.
Each player can set up to 2 trap cards at the same time. The trap card has 0 attack power and 3 health points. Although it cannot "act", it can be considered as a target for attack just like a unit card.
The battle rules and round process of "神櫓-KAMIYAGURA-"
During the battle, the page displayed to the player will show the following information:
Floor (フロア): Each player can place up to 5 units or mechanism cards in this area.
Divine Tower (Kamiyagura): You can move units here to increase their attack power
Deck: Show the 30 cards arranged by the player.
Discard Pile (Trash): Cards that have been used or units that have been destroyed are placed here.
Life Points (LP): The initial value is 20 points, and the maximum value is also 20 points.
Energy Points (エネルギー): Used to play cards. The maximum limit increases by 1 at the start of each turn, and all energy points are automatically restored. The maximum accumulation is 15 points.
Hand cards (hand): The cards held by the player that are not visible to the opponent.
End Turn Button (ターンエンドボタン): Press to end the current turn
Fighting Spirit (Fighting Spirit): When the opponent's unit card occupies the Divine Tower area and ends the turn, you can gain Fighting Spirit, up to 3 points at most.
Divine Skill: Consume Determination Points to activate, once per round. Lv1 Divine Skill can be activated with 1 Determination Point, and the strongest Lv3 Divine Skill can be activated with 3 Determination Points.
Image source: 'KAMIYAGURA' White Paper 'KAMIYAGURA' Battle Rules, Turn Process
Although there are a few proprietary terms, the basic process that players need to do during the battle is quite simple:
Reset and energy charging phase: Our unit cards on the battlefield become active, energy limit +1 and fully recover.
Draw Phase: Draw 1 card from the deck, except for the first turn of the first player, the maximum hand size is 9 cards.
Main Phases: Consume energy to use cards and attack viable units, and move units to the Altar.
"KAMIYAGURA" victory conditions and rewards
After understanding the basic rules of the game, many people are curious about how to win the opponent?
The victory conditions of "神櫓-KAMIYAGURA-" are easy to understand, which is to reduce the opponent's hero's life value to 0, or when the opponent has no cards to draw at the beginning of their turn.
The game has three main modes, including ranked battles, free battles, and single-player mode (battling against the computer). In 'ranked battles', high-ranking players can obtain limited Non-fungible Tokens. If you are confident in your abilities, you may want to challenge yourself more.
The reward rules for ranked battles are that rewards can be obtained for the first 10 ranked battles each day, and jade points are obtained based on the number of wins. Jade will be automatically converted into SMP Tokens, and the amount of rewards will be distributed based on ranking, performance, and the Earning Power (EP) of the deck.
Earning Power (EP) is the comprehensive value of a deck's Frame Rank. The higher the EP value, the more Hook Points that can be earned in the Rank Battle.
How to obtain the Non-fungible Token (NFT) cards in "神櫓-KAMIYAGURA-"?
The Non-fungible Tokens in the game 'KAMIYAGURA' are divided into two types: cards and decorative Non-fungible Tokens.
Card Non-fungible Tokens (NFTs) are mainly obtained through purchasing card packs, ranking rewards, and market trading. The game also has a synthesis system to enhance the level of the cards:
Regular Card: Requires 5 identical cards to merge and can increase the card frame level.
Basic Card: Requires 2 cards to be combined before trading on the Secondary Market.
There is a cost to synthesizing, and the cost depends on the level of the card frame. Decorative Non-fungible Tokens are mainly obtained through purchase or reward, including: hero models, card backs, and border theme UI designs.
Game Preview of '神櫓-KAMIYAGURA-'
Through classic card battles and blockchain elements, "神櫓-KAMIYAGURA-" is committed to becoming the most competitive play-to-earn trading card game (Play to Earn TCG), attracting global players, creating a professional player ecosystem, and hosting world-class competitions.
The development team stated that they will continue to improve the game content of 'KAMIYAGURA' and create a game platform that can grow together with the players.
However, whether this new game that uses Blockchain technology + original IP can bring interesting gaming experience to players, and even create a new form of digital card game, remains to be seen, despite the fact that many popular card games have been successful in the past.
【Disclaimer】The market is risky, and investment needs to be cautious. This article does not constitute investment advice. If you are interested in the "KAMIYAGURA" game, it is recommended to play for free first. Impulse spending is not recommended, and please do not easily invest in related Non-fungible Tokens or Cryptocurrencies.
"The new DMM blockchain game is here! The divine tower NFT card game will be launched this year. A detailed introduction at once." This article was first published in 'encryption city'.