Fusionist’s team comes from well-known Web2 game companies such as Tencent and IDFame. The core members are the following 3 people:
14 years of experience in the industry, joined Tencent in 2009 as an AAD (Associate Art Director) and engaged in MMOG development; founded IDFAME NETWORK in 2013 to design the core product concept for “Force of Guardians” (Force of Guardians) and coordinate all processes of the game from development to launch; joined MOONTON GAMES in 2019 as a game director, leading the team to develop casual games for the Southeast Asian market; Ike in 2021 T. officially founded Fusion Interactive, bringing the team’s knowledge in game development and blockchain to create the 3A sci-fi game universe: Fusionist. His game development skills were recognized by Brian Moore, partner manager for Insomniac Games (Marvel Spider-Man series, Ricky & Doraemon series).
Graduated from Shanghai University with 14 years of experience, joined Tencent in 2009, and has held three positions as ADP (Associate Development Producer), distribution producer, and operation manager, responsible for game development and promotion; joined IDFAME NETWORK in 2014 as co-founder, operation officer, and communications officer, responsible for attracting investment and overseas operations for “Guardians of the Force”; joined Fusion Interactive in 2022 as marketing director and management Coordinate the development of Fusionist with.
11 years of work experience, full stack engineer, MOONTON GAME chief engineer.
On June 1, 2023, Binance Labs published Fusionist’s financing information:
The two NFT series released by the Fusionist team earlier this year: Bi·Mech and Alpha Prestige, were sold out as soon as they were launched. The subscription amount for BI·Mech exceeded 2.15 million BUSD, and 4,600 people subscribed, exceeding the subscription target by 12 times; within 7 days after Alpha Prestige was released, the increase reached 85%. As of today, floor prices have also soared to 6.77 $ETH.
Recently, with the launch of the Fusionist beta test and the release of information on OKX Jumpstart, market sentiment has been reignited.
OKX Jumpstart mining will begin at 14:00 on December 13, 2023. Both $BTC and $OKB holders can receive $ACE token rewards through staking. The rules are as follows:
Note that OKX Jumpstart is limited to East Asian countries, excluding mainland China, Hong Kong, Macau, Mongolia, North Korea, and Japan.
The token mined this time is $ACE, which is the governance token of Fusionist’s main network, Endurance. The total amount is 147,000,000. The distribution is as follows:
Going back to the game itself, Fusionist is a game universe built on the Unity engine with a variety of collectible NFTs. It mainly consists of 3 games:
The game is set in 2,800. Due to excessive human development, the Earth’s environment deteriorated, and it is no longer habitable. Space travel technology has matured, and wars over resources have broken out as a result. Players take on the role of a mecha force commander, run their own planet, build industrial production lines, gather rare resources, upgrade technology, and scan blueprints to build mechs. Finally, through PVP and PVE, build a starfleet to fight in an interstellar war and conquer the galaxy.
Fusionist as a whole has been in development for about a year. The roadmap for the community update in August of this year is as follows. Currently, it has reached the Game 2 beta testing stage:
The Beta II test started on November 22. The open content is Game 2’s turn-based mecha PVP match. The testing period ends on December 13. The following content is from the beta version of the game and does not represent the final effect of the official game.
Entering the main interface of the game, Fusionist shows us futuristic mechs rich in sci-fi battles. The main menu on the left is listed separately:
Scanning blueprints is the main way to get new mechs in the game.
The mechs in the game are divided into four different levels: ELITE (ELITE), Epic (EPIC), LEGEND (LEGEND), and MYRHICAL (MYRHICAL). The four levels correspond to the four levels of rarity. Mysterious > Legendary > Epic > Elite. The higher the rarity, the stronger the mecha.
By playing the game, you can get Matrix (Matirx) points. The winner has 100 points and the loser has 70 points. Currently, the green-quality high-strength titanium alloy (High-strength Titanium Alloy) matrix requires 200 points to perform a blueprint scan, and the scanned blueprint will be displayed in the blueprint display on the left. The probability of scanned blueprints of different rarities is shown above.
Click on the blueprint to display the detailed attributes and skill information of this mech. Then click on the cast mecha in the lower right corner to add the new mech to the library.
In the hangar, players can inspect and adjust their own mechs and equipment. Different mechs have different equipment, cores, stats, and classes.
Equipment: Players can move the mouse over the weapon to view the skill details of different weapons. General skills can be divided into three categories: attack, defense, and BUFF. Players can gain an advantage by rationally releasing skills in battle;
Core: The core requires level 7 to be unlocked, and different cores can bring different improvements to the mecha;
Attributes: Mecha attributes have a total of 10 different attributes, which determine the basic value of mecha;
Classes: Currently, there are five types of mecha classes. Currently, I have experienced the first four types of mecha, namely heavy mecha (protection), melee mecha (fighting), long-range mecha (sniper), and tank mecha (heavy firepower). Players can use the professional characteristics of mechs to influence the course of the situation in battle.
PVP mode is open every day from 5:00am - 7:00am & 11:00am - 1:00pm (UTC), and the rest of the time is PVE training mode.
The battle mode is for each side of the opponent to play with 5 mechs on each side. You can fight in turn-based battles on different maps. You can win by eliminating all of the enemy’s mechs. The author has now experienced the game on two separate maps of snow and desert.
Before starting to match opponents, players need to adjust the order in which the mechs are played. This will affect the position of the mechs at the beginning and will have a certain impact on the game situation. For example, you can put agile, long-range mechs first, and gain an advantage at the beginning to strike enemies from a distance.
When a successfully matched opponent enters the game, you can understand the opponent’s mechs and classes through the loading interface, so that players can understand the opponent’s mecha situation in advance to deal with them.
After entering the game, both players are spawned at each end of the map. The bars on the left side of the screen indicate the number of rounds and the order of each side’s mecha actions. The blue one is our mecha, and the red one is the local mecha. During the round, the mechs of both sides acted in order of agility, level of agility.
The lower left corner and lower right corner show the current state of the mecha. The gray bar is the armor value, the green bar is the blood level, and the blue bar is the energy. The armor value will prioritize the absorption of damage received. When the armor is used up, further attacks will directly affect the blood bar, and the armor value can be restored through some specific skills. Energy is the energy required for an attack. Different abilities consume more or less energy, and the more powerful the skill, the more it consumes.
In a player’s round, there are three types of actions: move, stand by, and release skills. Each mech only has 2 action points per turn (displayed next to the blood bar). Moving and releasing skills consumes action points, while standing in place directly ends this mech’s round of action. Movement also consumes different points depending on the distance traveled. If you move at close range (shown as a white spot), there are still a few action points left to attack.
Mecha skills are also divided into target (target) and non-target (non-target) skills. Pointing skills are single-point damage, and non-directional skills are range damage.
Finally, each metropolis player wins the game by deploying different mecha equipment, lineup, order of play, and using different skills and formulating different strategies according to different battlefield conditions.
The above is only part of the beta test. There is still much content in the official version of Fusionist that has not yet been officially unlocked, and will continue to bring players a more complete and rich gaming experience in the future.
In addition to Fusionist games, the team also developed Endurance — the main on-chain network where Fusionist is located, an infrastructure layer for social networking and hosting games. It was officially launched on January 31, 2023. Within 7 days of launch, the number of users exceeded 610,000, and the number of daily active wallet addresses reached 114,800.
Endurance currently integrates features such as an auction house, an NFT showcase, and a web game.
Users can buy the core, stabilizer, and mecha itself needed for the mecha at the auction house. Essentially, it is an NFT Marketplace that supports one-click floor sweeping.
$ACE is a governance token on Endurance to allow users to participate in the network and earn money. After $ACE is officially released, users can earn $ACE rewards through the “Endurance” page on the official website.
In terms of NFT, Endurance has issued a total of five types of NFTs, namely: Alpha Prestige, BOAT, Quartan Primes, and Bi·Mech NFTs.
Alpha Prestige is Endurance’s precious NFT, limited to 500 pieces. Currently, the floor price is $6.77 ETH.
Holders have the following privileges:
BOAT is an Endurance on-chain achievement reward token. It is non-transferable and non-tradable, and can be purchased through ACE. The main use case is to increase $ACE’s daily revenue and provide various game-related benefits. BOAT is divided into five categories: loyal, active, constructive, social, and value-added.
Quartan Primes is a rare organic armor NFT that can be used in future official games. Currently, the floor price is $0.98 ETH.
Pioneer is proof of participation in the Fusionist beta test. Currently, the floor price is $2.05 ETH.
Bi·Mechs are some rare painted mechs that currently cost $700 for the floor.
In addition to this, the web game “Expedition” (Expedition) is also included in Endurance. Players can obtain corresponding Nova Points by sending mechs on expeditions of varying difficulty. Nova Points are the currency designated by the auction house.
Overall, the Fusionist team has extensive experience in the game field and brought their game development experience in Web2 to Web3 to create a game with a space sci-fi background that integrates construction simulation, turn-based chess, and SLG. The refinement of the Fusionist game content is basically mature, and now it has entered Beta II testing. In addition, the team launched the Endurance chain, which is responsible for the operation of Fusionist and other pan-social functions, and has issued a variety of NFTs. The overall presentation of the project is quite three-dimensional. Currently, we are approaching the time point of currency release. In the future, we can focus on the game’s operating strategy and bug risks, and whether there are any token incentives to further increase the number of players and activity in the game.
Fusionist’s team comes from well-known Web2 game companies such as Tencent and IDFame. The core members are the following 3 people:
14 years of experience in the industry, joined Tencent in 2009 as an AAD (Associate Art Director) and engaged in MMOG development; founded IDFAME NETWORK in 2013 to design the core product concept for “Force of Guardians” (Force of Guardians) and coordinate all processes of the game from development to launch; joined MOONTON GAMES in 2019 as a game director, leading the team to develop casual games for the Southeast Asian market; Ike in 2021 T. officially founded Fusion Interactive, bringing the team’s knowledge in game development and blockchain to create the 3A sci-fi game universe: Fusionist. His game development skills were recognized by Brian Moore, partner manager for Insomniac Games (Marvel Spider-Man series, Ricky & Doraemon series).
Graduated from Shanghai University with 14 years of experience, joined Tencent in 2009, and has held three positions as ADP (Associate Development Producer), distribution producer, and operation manager, responsible for game development and promotion; joined IDFAME NETWORK in 2014 as co-founder, operation officer, and communications officer, responsible for attracting investment and overseas operations for “Guardians of the Force”; joined Fusion Interactive in 2022 as marketing director and management Coordinate the development of Fusionist with.
11 years of work experience, full stack engineer, MOONTON GAME chief engineer.
On June 1, 2023, Binance Labs published Fusionist’s financing information:
The two NFT series released by the Fusionist team earlier this year: Bi·Mech and Alpha Prestige, were sold out as soon as they were launched. The subscription amount for BI·Mech exceeded 2.15 million BUSD, and 4,600 people subscribed, exceeding the subscription target by 12 times; within 7 days after Alpha Prestige was released, the increase reached 85%. As of today, floor prices have also soared to 6.77 $ETH.
Recently, with the launch of the Fusionist beta test and the release of information on OKX Jumpstart, market sentiment has been reignited.
OKX Jumpstart mining will begin at 14:00 on December 13, 2023. Both $BTC and $OKB holders can receive $ACE token rewards through staking. The rules are as follows:
Note that OKX Jumpstart is limited to East Asian countries, excluding mainland China, Hong Kong, Macau, Mongolia, North Korea, and Japan.
The token mined this time is $ACE, which is the governance token of Fusionist’s main network, Endurance. The total amount is 147,000,000. The distribution is as follows:
Going back to the game itself, Fusionist is a game universe built on the Unity engine with a variety of collectible NFTs. It mainly consists of 3 games:
The game is set in 2,800. Due to excessive human development, the Earth’s environment deteriorated, and it is no longer habitable. Space travel technology has matured, and wars over resources have broken out as a result. Players take on the role of a mecha force commander, run their own planet, build industrial production lines, gather rare resources, upgrade technology, and scan blueprints to build mechs. Finally, through PVP and PVE, build a starfleet to fight in an interstellar war and conquer the galaxy.
Fusionist as a whole has been in development for about a year. The roadmap for the community update in August of this year is as follows. Currently, it has reached the Game 2 beta testing stage:
The Beta II test started on November 22. The open content is Game 2’s turn-based mecha PVP match. The testing period ends on December 13. The following content is from the beta version of the game and does not represent the final effect of the official game.
Entering the main interface of the game, Fusionist shows us futuristic mechs rich in sci-fi battles. The main menu on the left is listed separately:
Scanning blueprints is the main way to get new mechs in the game.
The mechs in the game are divided into four different levels: ELITE (ELITE), Epic (EPIC), LEGEND (LEGEND), and MYRHICAL (MYRHICAL). The four levels correspond to the four levels of rarity. Mysterious > Legendary > Epic > Elite. The higher the rarity, the stronger the mecha.
By playing the game, you can get Matrix (Matirx) points. The winner has 100 points and the loser has 70 points. Currently, the green-quality high-strength titanium alloy (High-strength Titanium Alloy) matrix requires 200 points to perform a blueprint scan, and the scanned blueprint will be displayed in the blueprint display on the left. The probability of scanned blueprints of different rarities is shown above.
Click on the blueprint to display the detailed attributes and skill information of this mech. Then click on the cast mecha in the lower right corner to add the new mech to the library.
In the hangar, players can inspect and adjust their own mechs and equipment. Different mechs have different equipment, cores, stats, and classes.
Equipment: Players can move the mouse over the weapon to view the skill details of different weapons. General skills can be divided into three categories: attack, defense, and BUFF. Players can gain an advantage by rationally releasing skills in battle;
Core: The core requires level 7 to be unlocked, and different cores can bring different improvements to the mecha;
Attributes: Mecha attributes have a total of 10 different attributes, which determine the basic value of mecha;
Classes: Currently, there are five types of mecha classes. Currently, I have experienced the first four types of mecha, namely heavy mecha (protection), melee mecha (fighting), long-range mecha (sniper), and tank mecha (heavy firepower). Players can use the professional characteristics of mechs to influence the course of the situation in battle.
PVP mode is open every day from 5:00am - 7:00am & 11:00am - 1:00pm (UTC), and the rest of the time is PVE training mode.
The battle mode is for each side of the opponent to play with 5 mechs on each side. You can fight in turn-based battles on different maps. You can win by eliminating all of the enemy’s mechs. The author has now experienced the game on two separate maps of snow and desert.
Before starting to match opponents, players need to adjust the order in which the mechs are played. This will affect the position of the mechs at the beginning and will have a certain impact on the game situation. For example, you can put agile, long-range mechs first, and gain an advantage at the beginning to strike enemies from a distance.
When a successfully matched opponent enters the game, you can understand the opponent’s mechs and classes through the loading interface, so that players can understand the opponent’s mecha situation in advance to deal with them.
After entering the game, both players are spawned at each end of the map. The bars on the left side of the screen indicate the number of rounds and the order of each side’s mecha actions. The blue one is our mecha, and the red one is the local mecha. During the round, the mechs of both sides acted in order of agility, level of agility.
The lower left corner and lower right corner show the current state of the mecha. The gray bar is the armor value, the green bar is the blood level, and the blue bar is the energy. The armor value will prioritize the absorption of damage received. When the armor is used up, further attacks will directly affect the blood bar, and the armor value can be restored through some specific skills. Energy is the energy required for an attack. Different abilities consume more or less energy, and the more powerful the skill, the more it consumes.
In a player’s round, there are three types of actions: move, stand by, and release skills. Each mech only has 2 action points per turn (displayed next to the blood bar). Moving and releasing skills consumes action points, while standing in place directly ends this mech’s round of action. Movement also consumes different points depending on the distance traveled. If you move at close range (shown as a white spot), there are still a few action points left to attack.
Mecha skills are also divided into target (target) and non-target (non-target) skills. Pointing skills are single-point damage, and non-directional skills are range damage.
Finally, each metropolis player wins the game by deploying different mecha equipment, lineup, order of play, and using different skills and formulating different strategies according to different battlefield conditions.
The above is only part of the beta test. There is still much content in the official version of Fusionist that has not yet been officially unlocked, and will continue to bring players a more complete and rich gaming experience in the future.
In addition to Fusionist games, the team also developed Endurance — the main on-chain network where Fusionist is located, an infrastructure layer for social networking and hosting games. It was officially launched on January 31, 2023. Within 7 days of launch, the number of users exceeded 610,000, and the number of daily active wallet addresses reached 114,800.
Endurance currently integrates features such as an auction house, an NFT showcase, and a web game.
Users can buy the core, stabilizer, and mecha itself needed for the mecha at the auction house. Essentially, it is an NFT Marketplace that supports one-click floor sweeping.
$ACE is a governance token on Endurance to allow users to participate in the network and earn money. After $ACE is officially released, users can earn $ACE rewards through the “Endurance” page on the official website.
In terms of NFT, Endurance has issued a total of five types of NFTs, namely: Alpha Prestige, BOAT, Quartan Primes, and Bi·Mech NFTs.
Alpha Prestige is Endurance’s precious NFT, limited to 500 pieces. Currently, the floor price is $6.77 ETH.
Holders have the following privileges:
BOAT is an Endurance on-chain achievement reward token. It is non-transferable and non-tradable, and can be purchased through ACE. The main use case is to increase $ACE’s daily revenue and provide various game-related benefits. BOAT is divided into five categories: loyal, active, constructive, social, and value-added.
Quartan Primes is a rare organic armor NFT that can be used in future official games. Currently, the floor price is $0.98 ETH.
Pioneer is proof of participation in the Fusionist beta test. Currently, the floor price is $2.05 ETH.
Bi·Mechs are some rare painted mechs that currently cost $700 for the floor.
In addition to this, the web game “Expedition” (Expedition) is also included in Endurance. Players can obtain corresponding Nova Points by sending mechs on expeditions of varying difficulty. Nova Points are the currency designated by the auction house.
Overall, the Fusionist team has extensive experience in the game field and brought their game development experience in Web2 to Web3 to create a game with a space sci-fi background that integrates construction simulation, turn-based chess, and SLG. The refinement of the Fusionist game content is basically mature, and now it has entered Beta II testing. In addition, the team launched the Endurance chain, which is responsible for the operation of Fusionist and other pan-social functions, and has issued a variety of NFTs. The overall presentation of the project is quite three-dimensional. Currently, we are approaching the time point of currency release. In the future, we can focus on the game’s operating strategy and bug risks, and whether there are any token incentives to further increase the number of players and activity in the game.