If someone asks which Gamefi project has the lowest gold cost and high popularity at this stage? That has to be Pixels, the pixel farm.
On the one hand, according to DappRadar data, in the past month, the number of unique users of the chain game Pixels has continued to rise, reaching 1.54 million, ranking first in the entire RON ecosystem and far ahead of the second place. On the other hand, compared to most chain games, Pixels has a lower gold-making cost, and you can even start farming gold every day at 0 price. Although the latest AMA emphasises that the daily reward pool for “free players” will be reduced and VIP user rewards will be increased, the monthly investment cost to become a VIP user is only US$10, which is within the acceptable range of most experienced blockchain game players.
Source: DappRadar
So, how can we participate in Pixels and mine efficiently? Odaily Planet Daily provides a set of gold mining strategies applicable to most users based on practical experience during this period, communication with senior users, and recent AMA content.
On April 3rd, the official AMA covered many “dry goods” content, which is worth discussing in depth.
First, Luke explained the token economics of Pixels. For Pixels, the monthly unlock is mainly divided into three parts:
Secondly, the highlight of this AMA-how to efficiently allocate the monthly unlock of 28 million Pixels tokens. According to Luke, this part is a part that needs to be continuously optimized for the next 3-6 months, 12 months, and even longer.
Specifically, efficiently distributing the monthly unlock tokens means continuously optimizing the Taskboard. The first step is that the team plans to divide the large reward pool of the Taskboard into two reward pools: free players and VIP/land holders, the latter of which will have a larger reward pool, and the rewards of the two are independent.
Reward division explained in AMA
Step two, refine more smaller reward pools. To increase the diversity of the game, Luke stated that in addition to the two reward pools for free players and VIP/land holders, more reward pools will be refined, such as: total skill points exceeding 100, owning a pet for 100 days, only planting carrots, joining a guild, creating a guild, and various other different qualifying conditions.
So, how should we efficiently mine gold this time?
Before proceeding with specific strategies, let’s share a tool website (click here) which summarizes the prices of various materials in Pixels, unit energy output, unit time profit, etc., and is a must-have website for gold farming.
Since Pixels includes planting, breeding, mining, cicada raising, chicken raising, and bee raising, it is very confusing for beginners. Therefore, combined with this website, we analyzed a set of advanced gold-making tutorials suitable for junior players. You can optimize based on the basics. Before the formal explanation, everyone needs to understand that our core goal is “how to obtain “cost-effective materials” in exchange for as many gold coins as possible under the conditions of limited energy every day.”
Firstly, raising chickens and bees is essential. By entering the website and selecting the “Resources” section, you can observe the prices, returns, and skill consumption of various materials produced by each skill. Based on the data, it is clear that, excluding some cooking materials (due to not consuming energy, which will be discussed later as part of the operational strategy), “raising chickens for eggs and raising bees for honey” are the two most profitable ways to earn coins per unit of energy.
Some may question that cutting trees and producing flour yield higher returns. However, both trees and windmills are limited resources (once someone else uses them, you cannot), and the waiting time is uncertain. Therefore, the output per unit of time is unpredictable, making it an inefficient production method.
Resources column
Then, we need to use this website to find out which land can raise chickens and which land can keep bees. Just select the “Lands” column above. According to the picture below, if there is a “chicken” sign in the Coop column, it means that the land can raise chickens. However, it should be noted that because some land holders may be set to “closed” (other people cannot obtain various resources on the land), you need to go to the specific land label to confirm.
Find “chicken coop”
For beekeeping, just select “Apiary” in the section shown in the picture below. You can fill in up to four places, that is, there are 4 “hives” on the land.
Find “hive”
Secondly, reserve some daily energy for planting crops that appear on the taskboard. Currently, many players who buy materials in the market often complain that popular materials are always unavailable, which wastes a lot of time. In fact, someone has asked Luke about this issue in previous AMA sessions. Luke responded that while optimizing this feature would improve the gaming experience, the current focus of development is on upgrading the taskboard and bot monitoring, so adjustments may not be made in the short term. Therefore, the strategy here is to save the step of frequently going to the market to buy and sell when doing taskboard materials, and it is recommended to stockpile various crops.
Lastly, cooking can be sustained. Players who have participated in cooking may have noticed that cooking some foods does not consume energy. Therefore, if the price of the synthesized food is higher than the total price of the required ingredients, you can endlessly loop to earn the price difference through the secondary market while increasing skill points and earning more coins.
Partial cooking with 0 energy consumption
Based on the content of this AMA session, it can be seen that in the future, the share of rewards for free players will continue to decrease, while VIP users may also see a decrease in daily farming output if no strategic adjustments are made. Therefore, considering the current resource prices, focusing on “raising chickens and bees as the main activity, with planting and cooking as supplementary” is a good entry strategy. At the same time, we need to closely monitor the changes in rewards on the task board after the launch of the second chapter.
If someone asks which Gamefi project has the lowest gold cost and high popularity at this stage? That has to be Pixels, the pixel farm.
On the one hand, according to DappRadar data, in the past month, the number of unique users of the chain game Pixels has continued to rise, reaching 1.54 million, ranking first in the entire RON ecosystem and far ahead of the second place. On the other hand, compared to most chain games, Pixels has a lower gold-making cost, and you can even start farming gold every day at 0 price. Although the latest AMA emphasises that the daily reward pool for “free players” will be reduced and VIP user rewards will be increased, the monthly investment cost to become a VIP user is only US$10, which is within the acceptable range of most experienced blockchain game players.
Source: DappRadar
So, how can we participate in Pixels and mine efficiently? Odaily Planet Daily provides a set of gold mining strategies applicable to most users based on practical experience during this period, communication with senior users, and recent AMA content.
On April 3rd, the official AMA covered many “dry goods” content, which is worth discussing in depth.
First, Luke explained the token economics of Pixels. For Pixels, the monthly unlock is mainly divided into three parts:
Secondly, the highlight of this AMA-how to efficiently allocate the monthly unlock of 28 million Pixels tokens. According to Luke, this part is a part that needs to be continuously optimized for the next 3-6 months, 12 months, and even longer.
Specifically, efficiently distributing the monthly unlock tokens means continuously optimizing the Taskboard. The first step is that the team plans to divide the large reward pool of the Taskboard into two reward pools: free players and VIP/land holders, the latter of which will have a larger reward pool, and the rewards of the two are independent.
Reward division explained in AMA
Step two, refine more smaller reward pools. To increase the diversity of the game, Luke stated that in addition to the two reward pools for free players and VIP/land holders, more reward pools will be refined, such as: total skill points exceeding 100, owning a pet for 100 days, only planting carrots, joining a guild, creating a guild, and various other different qualifying conditions.
So, how should we efficiently mine gold this time?
Before proceeding with specific strategies, let’s share a tool website (click here) which summarizes the prices of various materials in Pixels, unit energy output, unit time profit, etc., and is a must-have website for gold farming.
Since Pixels includes planting, breeding, mining, cicada raising, chicken raising, and bee raising, it is very confusing for beginners. Therefore, combined with this website, we analyzed a set of advanced gold-making tutorials suitable for junior players. You can optimize based on the basics. Before the formal explanation, everyone needs to understand that our core goal is “how to obtain “cost-effective materials” in exchange for as many gold coins as possible under the conditions of limited energy every day.”
Firstly, raising chickens and bees is essential. By entering the website and selecting the “Resources” section, you can observe the prices, returns, and skill consumption of various materials produced by each skill. Based on the data, it is clear that, excluding some cooking materials (due to not consuming energy, which will be discussed later as part of the operational strategy), “raising chickens for eggs and raising bees for honey” are the two most profitable ways to earn coins per unit of energy.
Some may question that cutting trees and producing flour yield higher returns. However, both trees and windmills are limited resources (once someone else uses them, you cannot), and the waiting time is uncertain. Therefore, the output per unit of time is unpredictable, making it an inefficient production method.
Resources column
Then, we need to use this website to find out which land can raise chickens and which land can keep bees. Just select the “Lands” column above. According to the picture below, if there is a “chicken” sign in the Coop column, it means that the land can raise chickens. However, it should be noted that because some land holders may be set to “closed” (other people cannot obtain various resources on the land), you need to go to the specific land label to confirm.
Find “chicken coop”
For beekeeping, just select “Apiary” in the section shown in the picture below. You can fill in up to four places, that is, there are 4 “hives” on the land.
Find “hive”
Secondly, reserve some daily energy for planting crops that appear on the taskboard. Currently, many players who buy materials in the market often complain that popular materials are always unavailable, which wastes a lot of time. In fact, someone has asked Luke about this issue in previous AMA sessions. Luke responded that while optimizing this feature would improve the gaming experience, the current focus of development is on upgrading the taskboard and bot monitoring, so adjustments may not be made in the short term. Therefore, the strategy here is to save the step of frequently going to the market to buy and sell when doing taskboard materials, and it is recommended to stockpile various crops.
Lastly, cooking can be sustained. Players who have participated in cooking may have noticed that cooking some foods does not consume energy. Therefore, if the price of the synthesized food is higher than the total price of the required ingredients, you can endlessly loop to earn the price difference through the secondary market while increasing skill points and earning more coins.
Partial cooking with 0 energy consumption
Based on the content of this AMA session, it can be seen that in the future, the share of rewards for free players will continue to decrease, while VIP users may also see a decrease in daily farming output if no strategic adjustments are made. Therefore, considering the current resource prices, focusing on “raising chickens and bees as the main activity, with planting and cooking as supplementary” is a good entry strategy. At the same time, we need to closely monitor the changes in rewards on the task board after the launch of the second chapter.