The arrival of the AI era has provided a new paradigm for the Web3 industry, especially web3 games. Whether it is based on AI training for exclusive intelligent NPCs, or through the blessing of AI technology, Web3 games can further enrich the game content through AR, etc. displayed in front of users. Furthermore, AI can also rewrite the underlying logic of Web3 games, making the entire game full of more unpredictable and randomness.
In fact, there are currently many AI+Web3 game projects, such as the earlier AI Rein, Mirror World, etc. This issue of TrendX Research Institute focuses on the Move To Earn game SpaceCatch and brings you three AI-centered Web3 game projects.
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SpaceCatch is a next-generation AR & Web3 game project developed by professional game studio Pixelfield. Simply put, it is an AR version of the Move to Earn concept. Players can earn rewards, in the form of NFT boosters, by engaging in physical activities. They can then sell these boosters to other players who may not want to exert much physical effort or have different gaming strategies.
https://app.trendx.tech/project/6c05a64555f7cb72e77daead9b7a4023f1458bcb9d6602f29e8bd4dcda736920
Everyday activities such as walking to work or physical activities like jogging, swimming or aerobics contribute to SpaceCatch, generating NFT boosters used in the game. However, these boosters cannot be directly purchased from SpaceCatch itself; they must be obtained through one’s own physical activities or from other active players.
The entire game monetization concept is driven by each player’s physical activity and calories burned. The monetization mechanism of SpaceCatch is not to bring high ROI, but to provide a sustainable gaming experience through various monetization mechanisms, such as selling boosters to other players, renting NFTs, selling built avatars, etc.
Independent Development
SpaceCatch is largely self-funded, a practice that not only makes the project independent but also assures the community that the team will not disappear after the token sale because more resources have been invested than the planned token sale amount.
Move to Earn
Players perform sports to earn rewards - NFT boosters, which players can sell to other players who are unwilling to perform too much physical activity or have different gaming strategies.
Mini Games
In the second quarter of 2024, mini-games will be implemented so that users can earn money by playing games at home. The mini-game focuses on training the player’s avatar to defeat the aliens outside.
Trading
Users can build their own avatars and sell them to players who don’t want to start from scratch. Additionally, once a user stops playing SpaceCatch, there will be an opportunity to sell the entire avatar and its items to other players. Users can buy and use unique NFTs and rent them out to others.
AI-Driven
SpaceCatch has designed custom game missions designed to immerse players in a world where aliens are portrayed as real beings with cognitive abilities. Additionally, tailored tasks are created to keep players focused on the game, with the goal of achieving the highest possible retention rate. In addition, AI companions will play an important role in shaping the players’ minds, creating the concept of human headquarters in the battle against the alien invasion.
CEO, founder: Stanislav Lepka
Stanislav, the CEO and founder of SpaceCatch, is also the CEO and owner of Krel Central a.s., a company that has been operating in the energy and software industry for over 30 years. His responsibilities, along with his team, include legal affairs, marketing, project management, budget supervision, fundraising, data analysis, and long-term vision for the project’s success.
Development Supervisor: Filip Háša
Filip Háša, the owner of Pixelfield, serves as the Development Director of SpaceCatch. Pixelfield is a game studio he founded 12 years ago and has developed numerous games and AR projects for both private and public clients. Leading a professional team based in the UK, he is responsible for game development, AR feature implementation, technical infrastructure, and blockchain integration.
Chief Game Designer: Dominik Bura
Dominik Bura is a UI and game design expert at Pixelfield. He and his team are responsible for game design, game effects, game graphics, and game user interface.
Currently, the SpaceCatch team consists of more than 20 full-time professionals.
The token of SpaceCatch is CATCH, with a total supply of 100 million. The price of CATCH in the community round is US$0.06, and the public sale is US$0.08. Its initial market value is US$342,000. CATCH is not a bonus token, the token can only be obtained through direct purchase or staking. The pre-sale for CATCH started on November 12, 2023 and has now ended. The only way to purchase CATCH during the pre-sale is through SpaceCatch’s official website spacecatch.io.
The specific allocation is as follows:
7%: founder round
10%: Community round
20%: public sale
13%: Launchpad wheel
20%: pledge
10%: Liquidity
10%: Market \u0026 Airdrop
9%: Team
1%: Consultants
The airdrop is scheduled to take place around the time the CATCH token launches on Tier 1 exchanges. To receive the CATCH token airdrop, users must complete tasks on the community platform Zealy. Users can earn experience points by completing tasks, which will be converted into CATCH tokens and distributed at the end of the Zealy event. The CATCH airdrop is the only way to obtain its tokens completely free of charge. The tokens are not used as in-game reward tokens. Possible ways to obtain them include airdrops, staking or direct purchase.
AI Arena is a PVP fighting game where players can learn through AI and continuously evolve their game characters. The battle mode is similar to Nintendo’s ‘Super Smash Brothers’. AI Arena combines games, NFT (IP) and AI algorithms to bring players a new gaming experience while protecting the intellectual property rights of AI practitioners and helping them monetize. The goal is to create a bilateral marketplace for AI, matching the needs of buyers and sellers.
https://app.trendx.tech/project/fa1df5236b26d5bf7bc70daaa8c139f5ee21053a7169bb26667a32cb4cf8d277
AI Arena’s economic growth is driven by the combination of tokens and NFTs. It involves two types of users: players and researchers.
Players:
Players train AI characters to participate in ranked matches. Participation requires staking NRN (equivalent to an entry fee) and the chance to earn more NRN rewards (AI Arena regularly distributes rewards). Players who fail to win will lose a portion of their stake.
Before entering a round of matches, players can choose to allocate a certain percentage of the NRN bonus they win in that round to the fusion pool. The more bonus they allocate to the fusion pool, the higher the chances of winning NFTs. Players can use NRN to purchase batteries, charge NFTs, and then battle in ranked matches.
Researchers:
Researchers can stake NRN to participate in research competitions (AI algorithm models) and have the chance to earn more NRN rewards.
HIM is the first Web3 dating simulation game targeting female users, combining AI and crypto technology to create fully-dimensional virtual boyfriend characters. It received 36,958 testing applications within just one day of open beta testing. HIM is developed by the Sleepless AI Lab team, which is based on the core team of the origami game and has experience in high-traffic products and mature business models in the Web2 field. With NFT/token gameplay and AI storytelling, HIM focuses on meeting the gaming preferences of female users by combining AI with Web3 and launching the “otome” chain game “HIM”. The disclosed investment institutions include Binance LABS, FoliusVentures, and ForsightVentures.
https://app.trendx.tech/project/dc74635c5b3b1409f69cd647dd79d3beddb764ed496e1a7bda3f96270f1139b5
“HIM” introduces the concept of “Soul Binding Tokens (SBT)” based on the Ethereum blockchain’s Web3 identity system. Once players make a selection from the available boyfriend characters, it becomes their exclusive SBT (Soul Binding Token), which emphasizes ownership attributes but cannot be traded.
After binding, players can interact with their “boyfriend” through conversations. The large language model in HIM provides emotional value through interaction with players. Additionally, players have to “develop” their boyfriend by buying clothes and food for their AI boyfriend in the in-game store. These clothes and food are represented as NFTs. Creators can design various NFT accessories for users, forming a closed market loop between players, the platform, and creators.
One of the ways of “Love to Earn” proposed by “HIM” is to obtain virtual asset feedback through chatting with virtual boyfriends, developing and upgrading, etc. It’s easy to chat. If you want to upgrade faster, you need to recharge virtual assets to buy props to cultivate the skill points of your “boyfriend”. These assets can be bought and sold in the secondary market of crypto assets.
HIM has two types of tokens: Diamonds, used to purchase in-game items, and AI, the governance token that allows holders to vote on game updates and future content, stake AI for fee sharing and token discounts.
Token name: Sleepless (AI)
Total amount of tokens: 1,000,000,000 AI
Initial circulation: 130,000,000 AI (13% of total token supply)
Total mining amount: 70,000,000 AI (7% of total token amount)
TrendX is the world’s leading artificial intelligence (AI)-driven Web3 trend tracking and intelligent trading platform, aiming to become the first choice platform for the next one billion users to enter the Web3 field. By combining multi-dimensional trend tracking and intelligent trading, TrendX provides a comprehensive project discovery, trend analysis, primary investment and secondary trading experience.
Website: https://app.trendx.tech/
Twitter: https://twitter.com/TrendX_tech
The arrival of the AI era has provided a new paradigm for the Web3 industry, especially web3 games. Whether it is based on AI training for exclusive intelligent NPCs, or through the blessing of AI technology, Web3 games can further enrich the game content through AR, etc. displayed in front of users. Furthermore, AI can also rewrite the underlying logic of Web3 games, making the entire game full of more unpredictable and randomness.
In fact, there are currently many AI+Web3 game projects, such as the earlier AI Rein, Mirror World, etc. This issue of TrendX Research Institute focuses on the Move To Earn game SpaceCatch and brings you three AI-centered Web3 game projects.
)
SpaceCatch is a next-generation AR & Web3 game project developed by professional game studio Pixelfield. Simply put, it is an AR version of the Move to Earn concept. Players can earn rewards, in the form of NFT boosters, by engaging in physical activities. They can then sell these boosters to other players who may not want to exert much physical effort or have different gaming strategies.
https://app.trendx.tech/project/6c05a64555f7cb72e77daead9b7a4023f1458bcb9d6602f29e8bd4dcda736920
Everyday activities such as walking to work or physical activities like jogging, swimming or aerobics contribute to SpaceCatch, generating NFT boosters used in the game. However, these boosters cannot be directly purchased from SpaceCatch itself; they must be obtained through one’s own physical activities or from other active players.
The entire game monetization concept is driven by each player’s physical activity and calories burned. The monetization mechanism of SpaceCatch is not to bring high ROI, but to provide a sustainable gaming experience through various monetization mechanisms, such as selling boosters to other players, renting NFTs, selling built avatars, etc.
Independent Development
SpaceCatch is largely self-funded, a practice that not only makes the project independent but also assures the community that the team will not disappear after the token sale because more resources have been invested than the planned token sale amount.
Move to Earn
Players perform sports to earn rewards - NFT boosters, which players can sell to other players who are unwilling to perform too much physical activity or have different gaming strategies.
Mini Games
In the second quarter of 2024, mini-games will be implemented so that users can earn money by playing games at home. The mini-game focuses on training the player’s avatar to defeat the aliens outside.
Trading
Users can build their own avatars and sell them to players who don’t want to start from scratch. Additionally, once a user stops playing SpaceCatch, there will be an opportunity to sell the entire avatar and its items to other players. Users can buy and use unique NFTs and rent them out to others.
AI-Driven
SpaceCatch has designed custom game missions designed to immerse players in a world where aliens are portrayed as real beings with cognitive abilities. Additionally, tailored tasks are created to keep players focused on the game, with the goal of achieving the highest possible retention rate. In addition, AI companions will play an important role in shaping the players’ minds, creating the concept of human headquarters in the battle against the alien invasion.
CEO, founder: Stanislav Lepka
Stanislav, the CEO and founder of SpaceCatch, is also the CEO and owner of Krel Central a.s., a company that has been operating in the energy and software industry for over 30 years. His responsibilities, along with his team, include legal affairs, marketing, project management, budget supervision, fundraising, data analysis, and long-term vision for the project’s success.
Development Supervisor: Filip Háša
Filip Háša, the owner of Pixelfield, serves as the Development Director of SpaceCatch. Pixelfield is a game studio he founded 12 years ago and has developed numerous games and AR projects for both private and public clients. Leading a professional team based in the UK, he is responsible for game development, AR feature implementation, technical infrastructure, and blockchain integration.
Chief Game Designer: Dominik Bura
Dominik Bura is a UI and game design expert at Pixelfield. He and his team are responsible for game design, game effects, game graphics, and game user interface.
Currently, the SpaceCatch team consists of more than 20 full-time professionals.
The token of SpaceCatch is CATCH, with a total supply of 100 million. The price of CATCH in the community round is US$0.06, and the public sale is US$0.08. Its initial market value is US$342,000. CATCH is not a bonus token, the token can only be obtained through direct purchase or staking. The pre-sale for CATCH started on November 12, 2023 and has now ended. The only way to purchase CATCH during the pre-sale is through SpaceCatch’s official website spacecatch.io.
The specific allocation is as follows:
7%: founder round
10%: Community round
20%: public sale
13%: Launchpad wheel
20%: pledge
10%: Liquidity
10%: Market \u0026 Airdrop
9%: Team
1%: Consultants
The airdrop is scheduled to take place around the time the CATCH token launches on Tier 1 exchanges. To receive the CATCH token airdrop, users must complete tasks on the community platform Zealy. Users can earn experience points by completing tasks, which will be converted into CATCH tokens and distributed at the end of the Zealy event. The CATCH airdrop is the only way to obtain its tokens completely free of charge. The tokens are not used as in-game reward tokens. Possible ways to obtain them include airdrops, staking or direct purchase.
AI Arena is a PVP fighting game where players can learn through AI and continuously evolve their game characters. The battle mode is similar to Nintendo’s ‘Super Smash Brothers’. AI Arena combines games, NFT (IP) and AI algorithms to bring players a new gaming experience while protecting the intellectual property rights of AI practitioners and helping them monetize. The goal is to create a bilateral marketplace for AI, matching the needs of buyers and sellers.
https://app.trendx.tech/project/fa1df5236b26d5bf7bc70daaa8c139f5ee21053a7169bb26667a32cb4cf8d277
AI Arena’s economic growth is driven by the combination of tokens and NFTs. It involves two types of users: players and researchers.
Players:
Players train AI characters to participate in ranked matches. Participation requires staking NRN (equivalent to an entry fee) and the chance to earn more NRN rewards (AI Arena regularly distributes rewards). Players who fail to win will lose a portion of their stake.
Before entering a round of matches, players can choose to allocate a certain percentage of the NRN bonus they win in that round to the fusion pool. The more bonus they allocate to the fusion pool, the higher the chances of winning NFTs. Players can use NRN to purchase batteries, charge NFTs, and then battle in ranked matches.
Researchers:
Researchers can stake NRN to participate in research competitions (AI algorithm models) and have the chance to earn more NRN rewards.
HIM is the first Web3 dating simulation game targeting female users, combining AI and crypto technology to create fully-dimensional virtual boyfriend characters. It received 36,958 testing applications within just one day of open beta testing. HIM is developed by the Sleepless AI Lab team, which is based on the core team of the origami game and has experience in high-traffic products and mature business models in the Web2 field. With NFT/token gameplay and AI storytelling, HIM focuses on meeting the gaming preferences of female users by combining AI with Web3 and launching the “otome” chain game “HIM”. The disclosed investment institutions include Binance LABS, FoliusVentures, and ForsightVentures.
https://app.trendx.tech/project/dc74635c5b3b1409f69cd647dd79d3beddb764ed496e1a7bda3f96270f1139b5
“HIM” introduces the concept of “Soul Binding Tokens (SBT)” based on the Ethereum blockchain’s Web3 identity system. Once players make a selection from the available boyfriend characters, it becomes their exclusive SBT (Soul Binding Token), which emphasizes ownership attributes but cannot be traded.
After binding, players can interact with their “boyfriend” through conversations. The large language model in HIM provides emotional value through interaction with players. Additionally, players have to “develop” their boyfriend by buying clothes and food for their AI boyfriend in the in-game store. These clothes and food are represented as NFTs. Creators can design various NFT accessories for users, forming a closed market loop between players, the platform, and creators.
One of the ways of “Love to Earn” proposed by “HIM” is to obtain virtual asset feedback through chatting with virtual boyfriends, developing and upgrading, etc. It’s easy to chat. If you want to upgrade faster, you need to recharge virtual assets to buy props to cultivate the skill points of your “boyfriend”. These assets can be bought and sold in the secondary market of crypto assets.
HIM has two types of tokens: Diamonds, used to purchase in-game items, and AI, the governance token that allows holders to vote on game updates and future content, stake AI for fee sharing and token discounts.
Token name: Sleepless (AI)
Total amount of tokens: 1,000,000,000 AI
Initial circulation: 130,000,000 AI (13% of total token supply)
Total mining amount: 70,000,000 AI (7% of total token amount)
TrendX is the world’s leading artificial intelligence (AI)-driven Web3 trend tracking and intelligent trading platform, aiming to become the first choice platform for the next one billion users to enter the Web3 field. By combining multi-dimensional trend tracking and intelligent trading, TrendX provides a comprehensive project discovery, trend analysis, primary investment and secondary trading experience.
Website: https://app.trendx.tech/
Twitter: https://twitter.com/TrendX_tech