The performance of the TON game ecosystem has been rising steadily. Driven by various TON growth plans, relatively simple HTML5 games, lowest development costs, and a large number of potential players, TON has established itself as an extremely attractive choice. Click-and-click games fundamentally do not have the conditions to achieve valuable user monetization, while hybrid, general and hard-core games combine the necessary low-friction acquisition rate and deep potential revenue streams. Find the right balance between providing enough social competition and entertainment value.